“Participatory Networks: The Library as Conversation” AMIGOS Members Meeting, Dallas, Tx.

Slides are now available at https://davidlankes.org/rdlankes/Presentations/2007/Dallas.pdf

Audio is available at https://davidlankes.org/rdlankes/pod/Dal.mp3 or on my Podcast. Please note I’m trying a new way of making the podcasts (using my iPod and a microphone) for better sound quality. Hope it makes a difference.

Thoughts on how libraries facilitate conversations. The idea is based on a simple theory: Knowledge is created through conversation; libraries are in the knowledge business; therefore, libraries are in the conversation business. Though libraries serve a vital role as community memory keeper, they often fall short of the ideal. Lankes will explain how by embracing the participatory online technologies from Web 2.0 libraries can advance not just their communities, but their positions within them. You’ll learn how adopting network concepts and software promotes the library’??s most fundamental mission: knowledge creation and dissemination.

Gaming in Libraries

The following press release not only shows what Scott Nicholson is up to (some very cool stuff), but how the concepts of participatory librarianship can extend beyond the online world.

Press Release

Exploring the Intersection of Gaming and Libraries

(Syracuse, NY)

The music pounds and the sweaty teenagers stomp their feet in rhythm while another pair swing their guitars in the air. No, this isn’t a rave; it’s the local library. Many libraries are integrating gaming into their offerings for users, targeting younger members of the community. Libraries are bringing in teenagers through gaming programs who haven’t visited since their parents brought them to story time, and many are being exposed to other library services in the process. Cleverly placed books and media on computers, games, and other related activities go home with the users.

One role of many libraries is to serve as a community center where people living in the same area can meet and enjoy activities together. Games, as the next new media, are quickly being integrated into library services as an offering for groups of users who may not frequent the library for other reasons. As with any phenomenon, scientists wish to understand more about this intersection of gaming and libraries.

In order to explore games in libraries, researchers from the Syracuse University School of Information Studies, the American Library Association and the University of Illinois at Champaign-Urbana are working together. As the project grows, Director Scott Nicholson hopes that it will attract other researchers: “The advantage to having a common place to gather, both physically and virtually, is that it allows us as a group of researchers to explore gaming in libraries more effectively than if we were all working individually. Our connection with the profession through the ALA will allow us to focus on the most important issues with the scholarly rigor that good science demands.”

Other researchers involved with the process are Ian MacInnes and R. David Lankes, both from the School of Information Studies at Syracuse University and David Dubin, from the University of Illinois at Champaign-Urbana. These researchers are tackling early problems of the development of a classification structure for games and determining the public good served by the library providing gaming programs. George Needham, VP of Member Services at OCLC, has been speaking on gaming in libraries for several years and brings a perspective from the largest worldwide library cooperative to the project. In addition, Jenny Levine, from the American Library Association, has considerable experience with gaming in libraries and will be bridging the research with the practice of librarianship.

To extend their current work, the researchers are working to secure funding to build a research laboratory at the Information Institute of Syracuse, where they can replicate the gaming programs currently put on in libraries and explore new program ideas. The researchers wish to explore the effectiveness of different types of gaming activities – not only video games, but also physical face-to-face games like board and card games – with different socioeconomic and age groups. In addition, the laboratory will be portable so that results can be tested in local libraries. The results will be disseminated to libraries as a guide to selecting gaming activities for a particular demographic profile and program goal. Questions about this project can be directed to Scott Nicholson at [email protected].

Great Minds

Isn’t it amazing how you can run across kindred spirits separated by time. I just ran across an article by Joan Bechtel called “Conversation, a New Paradigm for Librarianship?” written in 1986 (full citation below). It is a great read. I see a lot of crossover ideas here with our paper on Participatory Librarianship. She didn’t necessarily have the theory piece, or the tools, but she laid a very strong foundation. I wish I could find it online to point to but here’s a link to its ERIC entry.

Some great quotes:

“”Libraries, if they are true to their original and intrinsic being, seek primarily to collect people and ideas rather than books and to facilitate conversation among people rather than merely to organize, store and deliver information. TO be sure, libraries have traditionally collected the documents of human imagination and action. In doing so they have preserved the ideas and events of history and have become centers for ongoing conversations in which people speak their opinions, criticize others’, and enlarge or restrict the scope of discussion.”

“Conversation, essential to the quality of life of Homo sapiens, provides the occasion and m ode for intimate, significant, and ongoing engagement of human beings with each other in society.”

“Focusing on the enlargement of conversation in the educational environment demands that librarians ask questions about the needs of faculty and students…THe answer to such questions concerning collection development and services will necessarily come out of continuing conversations with faculty and students, both individually and in the governance structure of the college. Surely the whole range of possibilities – reference service, database searching, term paper consultations, bibliographic instruction, and, one hopes, new possibilities for services not yet envisioned – will be explored in order to bring about the widest participation in the intellectual inquiry.”

Did I mention this was written in 1986!!!!

Here is the citation:

Bechtel, Joan M. 1986. Conversation, A New Paradigm for Librarianship? College & Research Libraries 47: 219-224.

Universcale

In some of my recent talks about Massive Scale Librarianship I have used some examples to show what an exponential scale is, and the idea of storage and information growing by an order of magnitude. This site by Nikon does an awesome job of showing these differences. It is really fun to try too.

http://www.nikon.co.jp/main/eng/feelnikon/discovery/universcale/index_f.htm


Plugoo Redux

I have been getting some traffic/use on the Plugoo IM link I put into a post as a test, so I’ve decided to put it on the sidebar. Feel free to IM me (at least until someone figures out how to spam it).